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FAQ

Frequently Asked Questions

Updated 09/2020

It means that there is a lot more content to come, it does not mean that it is full of bugs and unplayable. We place a high focus on providing a stable game during this part of the development. Singleplayer is very stable, multiplayer is a bit less stable, but most issues are minor and almost everything can be fixed by re-connecting to the server or re-hosting the game.

You will help us create a better game as early player feedback is crucial for a complex simulation game. Additionally you support us financially so that we can pay our expenses and re-invest in future updates, the success of early access will likely influence the overall scope of the game. We will listen to your feedback and you may influence the development. Also the final version will increase in price and you don’t have to wait for the full release.

One main reason for early access is to get early feedback from the community. We will always consider your input to shape a great game together.

At the moment only in English. We plan to add more languages later.

Absolutely! Feel free to create any sort of content you like. You are also allowed to monetize the created content.

We designed the game in a way that modding is well supported. However at the start of early access we only provide limited modding support, this will gradually get expanded by the upcoming updates.

The best way to report a bug is to head over to our discord server and tell us there.

To stay up to date with the development you may want to join our discord channel, sign up for the newsletter (we send emails very rarely and only to inform about big changes) or read our dev-blog.

No, but we assume it will stay in early access between one and two years.

The price will increase when we feel that the changed amount of content justifies a price increase. We ultimately cannot tell when this will be the case. We will inform people a couple of weeks before an upcoming price change so that you can get it before that.

At the moment only in English. We plan to add more languages later.

No internet connection is required for single player mode. Multiplayer can be played via local network or internet.

Yes.

Not at the moment. Due to how the game internally works this is not going to boost performance, however we understand the desire for having always-online servers, so we plan to add it at some point.

Windows 10, 8, 7.
Our community has played the game on Linux with Proton, but this is not officially supported and we cannot give technical assistance in case of bugs, crashes or other issues.

Our current focus is PC/Windows, but we are thinking about porting the game to other platforms, especially Mac/Linux.

Not at the moment, there are a lot of hotkeys and usability/comfort functions that are hard to port to a controller, but we might add controller support at one time.

No and at the moment there are no plans of adding it.

No.

8GB RAM
DirectX 11 compatible GPU with 512 MB VRAM - GeForce GTX 460 or equivalent
Dual core 3GHz+ processor
1024x768 screen resolution
5 GB of disk space
Windows 7/8/10, 64-bit
Please note that this is a game that can be played endlessly and expanding your factory beyond average size will require better hardware.

12GB RAM
DirectX 11 compatible GPU with 2 GB VRAM - GeForce GTX 750 Ti or equivalent
Quad core 3GHz+ processor
1920x1200/1920x1080 screen resolution
5 GB of disk space
Windows 7/8/10, 64-bit

%USERPROFILE%/AppData/LocalLow/MederDynamics/Foundry/save
Depending on your operating system hidden folders need to be visible to access this location.

The host needs to allow connections through the port he chooses to host the game. The host might have given you the incorrect IP address, the host can find out his public IP through sites like whatsmyip.com. In case your host changed the default port you as well need to change it at the “Join Server” menu.

Let's Go

Time to start planning your factory!

Still not convinced? Head over to our discord where you can learn more about the game. Get in touch with our community or find out about sneak peaks from our developer team on what's next.