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Changelog 0.4.3
mrmcd
Features
Added Feedback System to give ingame development feedback by pressing F9
Improved terrain visuals with bevels and material blending
New Modular Building System for large structures
Added Blast Furnaces and related buildings as a new way to produce basic metal goods
Added new Pipeline system
Added Walkway System
Added Customizable Signs
Added Concrete and related production line: Decorative blocks which increase walk speed
Added Procedural Atmospherics with dynamic cloud system and improved multi-color gradient fog
Added a factory foundation texture outline system
Conveyor Distributors now have a priority toggle for input and output
New endless research: Pumpjack Efficiency
Added new sloped drag mode for stairs and conveyor slopes
Improved Character Controller: No more getting stuck on certain edge cases
Improved QOL for placing/visualizing a variety of buildings: Freight Elevators and Loaders
Rail Miner minecarts now visualize which ore they carry
Additional models for conveyor slopes, depending on if they have ground support
Multiplayer: Added lag-compensation for world decor destruction
Loader mode can now be pre-selected before placing via radial menu
Basic controller support with virtualized cursor
Sunbeam / light shaft effect added to “ultra” quality atmospherics
Visual improvements for UI frames and buttons
Converted the main menu into a 3D scene
Radial menu improved with better spacing on icons, animated display, and a frosted glass appearance
Animated placement preview objects and rotations
Added new outline placement shader which preserves some texture detail of buildings to help visualize placement
Mining laser now produces light and collides with buildings
Improved smoke particle visuals which now respect atmospheric lighting
Most large smoke particles now collide with objects above
Improved input binding screen
Improved foliage streaming in/out visuals
Added 30 FPS Frame Rate limit for power saving and low end machines
Balance Changes
New building “Smelter”: Plates and Rods are now created with this machine (was previously Assembler)
Renamed Electric Blast Furnace to Induction Smelter
Bug Fixes
More consistent smoke wind direction for particles
First person geometry no longer collides with world space UI
Baked shadow removed from first person drill
Fixed visible hole in empty pipes
Fixed initial loading stall caused by audio assets
Fixed stair-stepped look for ambient shadowed regions
Machines with higher base speed now also consume fuel faster
Prompt to enter multiplayer name now also opens when hosting a server (previously on on joining a server)
Slightly improved factory screen panel text readability
Optimizations
C++ Backend Rewrite to allow for megabases
Optimized terrain lighting generation
Optimized terrain collision mesh generation
Optimized terrain streaming
Optimized vegetation rendering
Optimized screen panel rendering
Optimized distant particle effect rendering
Optimized factory rendering
Optimized large factory load times
Optimized gpu texture memory usage
Optimized autosave performance
Optimized terrain memory usage
Optimized factory streaming performance
February 28, 2022
changelog
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